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A Three.js infinite carousel built with a GPGPU cloth simulation, giving each glossy rounded card a jelly-glass material with realistic physics-driven ripple and undulation behavior.
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A Three.js infinite carousel built with a GPGPU cloth simulation, giving each glossy rounded card a jelly-glass material with realistic physics-driven ripple and undulation behavior.
Visual description
A grid of glossy, frosted glass cards displays layered imagery (sunsets, cities, abstract waves, landscapes) behind semi-transparent borders. Each card has a rounded corner frame with subtle white highlights that catch light, suggesting a three-dimensional glass or clay material. Large white sans-serif titles sit overlaid on the imagery, and faint caption text anchors the composition.
Key takeaway
The frosted glass frame with light-catching edges creates dimensional depth without heavy shadows. Overlaying bold text directly on imagery and balancing it with semi-transparent material hints makes a carousel feel tactile and modern.
Reuse notes
Reach for this as a motion still reference. Pairs with experimental, 3d directions. Original by Shader Development Studio.
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