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A real-time WebGPU experiment featuring an infinite carousel of thick refractive glass tiles, each card distorting photographic content with chromatic aberration on a looping curved grid.
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A real-time WebGPU experiment featuring an infinite carousel of thick refractive glass tiles, each card distorting photographic content with chromatic aberration on a looping curved grid.
Visual description
A grid of rounded-corner cards displays thick, frosted glass tiles with chromatic aberration distortion. Visible cards show 'Low Gravity' with glitched cityscape, 'Public Dream' with forest imagery, and additional cards below. Each tile acts as a magnifying lens, warping the photographic content beneath through refractive glass effects.
Key takeaway
Layer thick frosted glass effects with chromatic separation over photographic backgrounds to create tactile, dimensional cards. Arrange them in a dense grid to suggest an infinite scrolling collection while maintaining visual coherence.
Reuse notes
Reach for this as a motion still reference. Pairs with experimental, 3d directions. Original by Shader Development Studio.
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