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A GLSL fragment shader experiment combining 2D and 3D rendering to animate a refractive glass cube spinning inside a HUD dial with geometric markers on a dark grid.
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A GLSL fragment shader experiment combining 2D and 3D rendering to animate a refractive glass cube spinning inside a HUD dial with geometric markers on a dark grid.
Visual description
Concentric circles rendered with blue and orange chromatic aberration surround a 3D frosted glass cube at center. A dark gridded background runs behind, with geometric symbols (triangles, crosses, circles, zero marks) positioned around the rings. The effect reads as a retro-futuristic scientific instrument or HUD overlay.
Key takeaway
Use chromatic aberration on geometric shapes to suggest depth and motion. Pair 3D rendered objects with 2D graphic overlays and grid backgrounds to merge digital instrument aesthetics with generative forms.
Reuse notes
Reach for this as a motion still reference. Pairs with geometric, experimental directions. Original by Jae.
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