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A motion study showing how shader parameters like depth, RGB split, scale, angle, and offset animate glassmorphic circular buttons with chromatic aberration effects.
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A motion study showing how shader parameters like depth, RGB split, scale, angle, and offset animate glassmorphic circular buttons with chromatic aberration effects.
Visual description
Three circular glassmorphic buttons arranged horizontally on a muted blue-gray ground. Each button features a frosted glass substrate with iridescent chromatic aberration effects, containing white geometric shapes (rounded square, hexagon, triangle). The glass interior shows depth through refraction and colored fringing at the edges.
Key takeaway
Layer chromatic aberration and refraction effects on geometric icon marks to create dimensional, premium button states. The technique elevates simple geometry into complex visual depth without additional color palettes.
Reuse notes
Reach for this as a motion still reference. Pairs with experimental, glassmorphism directions. Original by Tran Mau Tri Tam.
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