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Experiential page on interactive installations, pairing a short rationale with a mosaic of vivid neon-lit booth and activation photographs.
Summary
An experiential page arguing every activation should feel interactive, paired with a mosaic of vivid neon-lit booth and installation reference photographs.
Visual description
A narrow left column titled "Interactive installation" explains even small activations should feel interactive and that tactile, memorable experiences matter most, with a small caption noting every booth needs at least one interactive element (inflatable flowers, a sticker machine, a game or demo). The right two-thirds is a masonry grid of about six photographs of immersive, brightly neon-lit booths and gaming-style activations in purples, oranges and greens. A small reference photo sits lower-left. Off-white background, standard header and green rule above.
Key takeaway
Backing an "always be interactive" principle with energetic reference imagery of real activations, reinforcing that the bar is tactile engagement, not just signage.
Reuse notes
Pairs with the build-and-construction page as part of an experiential mood set. The same list-or-note-left, photo-mosaic-right structure keeps the section visually consistent.
From this deck: GitHub guidelines - interactive installations
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